Control Simple Machine (Level One):
The Garou
may command the spirits of the simplest machines, causing levers to flip, doors to unbolt, pulleys to roll and so on. Any
technological spirit can teach this Gift.
Diagnostics (Level One):
At a glance, the Glass Walker can tell what is wrong with a machine.
He can then enlist the aid of the machine’s spirit in repairing the faulty device. Any technological spirit can teach
this Gift.
Trick Shot (Level One):
This Gift, once an acquired taste, has undergone a recent surge
in popularity. It allows the Garou to execute brilliant feats of sharpshooting, such as shooting a weapon from an opponent’s
hand or firing down the barrel of an enemy’s gun. The Garou cannot use this Gift to harm an opponent directly, however,
and he can use Trick Shot only with rifles or pistols. Air-spirits teach this Gift.
Cyber senses (Level Two):
By studying
both his natural senses and the sensory capabilities of machines, the Garou may exchange the former for the latter. He may
choose to exchange normal hearing for radar, or ordinary sight for infrared or UV sight. Any technological spirit can teach
this Gift.
Power Surge (Level Two):
By speaking with electricity spirits, the Garou causes a blackout
over a widespread area. An electricity elemental teaches this Gift.
Control Complex Machine (Level Three):
Similar to Control Simple Machine, the Garou may now converse
with and command the spirits of electronic devices such as computers, video games and cars. One learns or steals this Gift
from a Net-Spider.
Elemental Favour (Level Three):
By begging, threatening or cajoling an urban elemental, a Garou
can convince the spirit to do her a favour by manipulating or even destroying her earthly shell. Thus, a glass sheet might
explode at the Garou’s foes; a door might refuse to open even if unlocked, or a car’s brakes might fail. An urban
elemental teaches this Gift.
Attunement (Level Four):
As the
Bone Gnawer Gift, but taught by a cockroach-spirit.
Doppelganger (Level Four):
The Garou may take the exact likeness of any other human, wolf
or Garou. A chameleon-spirit teaches this Gift.
Chaos Mechanic (Level Five):
Werewolves pulse with the Wyld’s energy, of course, but
all creatures with form and nature have something of the Weaver in them, or so the Glass Walkers argue. Upon learning this
Gift, the Glass walker reconciles these two sides of his being, and he can summon primal energy and mystical form at the same
time.
Summon Net-Spider (Level Five):
The Garou
can summon a Net-Spider, a Weaver spirit that gives its summoner near-absolute control over any computer system. The Spider
can disrupt, erase or destroy whatever system it is sent into (the exact effects are left to the ST, but are typically destructive).
An avatar of Cockroach teaches this Gift.