What determines who we are? Although we try to control our identity,
a host of factors influence what we will become. Our age, our education, our standard of living - all of these factors affect
who we are. This is doubly true for changelings. Age carries with it certain expectations. A changeling’s mortal background
affects the façade she shows to the world. The heritage of her kith influences her faerie self. Identity isn’t as simple
as it may seem; it’s built slowly over time, layer by layer.
Trapped on Earth and exiled from Arcadia, changelings have adapted
to a human world. Balancing a mortal life against a Kithain existence has a profound affect on a changeling’s personality,
but there are other factors as well. How a fae is perceived by her peers is strongly influenced by her age.
As part of their price for living in this world, changelings age
at the same rate as the mortals around them. There are legends of fae who have lived for centuries, but the world discourages
such a blatant display of magical power. Youth is highly prized in Kithain society. With youth comes innocence, trust and
belief in the magical.
The Kithain have very pronounced expectations on how age affects
identity. The age at which one undergoes the Chrysalis strongly influences how a changeling is perceived. All Kithain are
considered to belong to one of three categories, which are collectively referred to as seemings.
Childlings:
Childlings, the
youngest of the Kithain, aren’t always as innocent or naïve as they seem. Though physically between the ages of three
and thirteen, many are wise beyond their years. Some have lived countless lifetimes; they simply don’t realise it in
their current state. As outsiders to much of adult life, they often see things in adult society that their elders cannot.
In many ways, childlings are just like mortal children. The world
is their playground. They love the spectacle and pageantry of faerie life. Their elders may mistakenly think of them as passive
and peaceful, but with so much Glamour and energy coursing through childlings, they can be hellacious forces of chaos. The
worst are vicious and feral; the best can be startlingly imaginative.
The wonder and innocence of childhood brings childlings closer to
the Dreaming. Banality affects them the least of all changelings - they live in a never-ending faerie tale. Some may exist
in a slightly dark or tragic tale, but even the grimmest are suffused with magic. Unfortunately, this also means that childlings
often have trouble being taken seriously by older changelings, especially those who worry endlessly about the troublesome
game of life. Noble childlings encounter this difficulty as much as commoners do.
Confronted with mortals who insist they know what’s best for
them - such as teachers and parents - childlings are forced to hide their faerie identities. If the pressures of the mundane
world grow too great for them, they have no choice but to run away from home and seek out a freehold that will look after
them.
Childlings enjoy a certain degree of privilege in Kithain society.
They’re nurtured, taught and encouraged. Because they’re learning, they’re often forgiven for their misdoings.
Inexperience, however, shuts them out from many adult activities. The solution is to live in a dream of their own. In their
own private reality, playtime never ends.
Wilders:
Anyone between the ages of 13 and 25 is considered a wilder.
Typically, they are rebellious, devious and hedonistic. They are by far the most numerous of the Kithain. Because of this,
they often strive to be the leaders of both the Seelie and the Unseelie Courts. After all, the childlings are too young, and
grumps obviously don’t have the energy. What other choice is there?
These wild, young Kithain have lost the naiveté of childlings, but
they haven’t yet succumbed to the cynicism of grumps. Nonetheless, they tend to be arrogant and full of themselves.
Known for their daring and adventurous ways, wilders love to be young. Mortal culture fascinates them, especially its creative
aspects. Their perspective on creativity becomes more acute, and the Glamour of music, movies or anything on the cutting edge
draws them like moths to a chimerical flame. When the fires of creativity consume them, they fully realise what it is to be
alive.
That flame can sometimes be a little too compelling. Burnout is a
wilder’s greatest fear. They don’t want to miss a moment of their enchanted existence. After all, growing old
brings with it Banality and eventually the Undoing. The most extreme wilders would rather die than lose the memory of what
it is to be young and fae.
Living on the edge, wilders follow ambitions that propel them into
positions of responsibility without authority. Rebelling out of desperation is the natural response. Those who still hang
on to a second mortal life also feel an overwhelming need to escape. Those who don’t are consumed by their passion.
Either way, wilders live lives filled with constant energy and motion. Chaos and adventure fuels their very essence.
Grumps:
Grumps are the
“grown-ups” of changeling society. Having lost the innocence of their early years, many become irascible and bitter.
They miss the pleasures and Glamour of youth. Since Kithain are very sensitive to Banality, age destroys their idealism as
they grow older. The average grump is still less banal than the average mortal, but by Kithain standards, they are seen as
stubborn and sedate…and react accordingly.
One in 20 changelings is a grump. They prefer to be called greybeards,
but among childlings and wilders, the name “grump” has stuck. By their late 20s, most greybeards fall before the
onslaught of Banality and lose their changeling essence. The most unfortunate are Undone: they lose all memory of their changeling
lives. If a greybeard has been able to hold off this fate for long, he has no doubt gained a degree of wisdom. The staunchest
changelings find ways to stave off this slumber, even though they may find it difficult to set aside their mortal lives in
the process.
Greybeards see themselves as the most reliable and responsible of
the Kithain. They often assume the duty of caring for childlings, as wilders think they have more important things to do.
They are also keepers of tradition and lore, and they are eager to pass on this knowledge to the young. If only the young
would listen more often…
When the burden of the mundane world becomes too great, the easiest
escape from the ennui is the intrigue of the noble court. These fae see themselves as the moves and shakers in the higher
echelons of the court, even if the wilders - or their rulers - think otherwise. Though they realise much of Kithain society
is hopelessly antiquated, they have grown to appreciate it. There is wisdom in the rituals of the Kithain, and the greybeards
treasure it.
Traits:
A changeling’s age also determines his starting Glamour, Willpower
and Banality.
Childling -
Beginning Glamour: 5.
Beginning Willpower: 1.
Beginning Banality: 1.
Wilder -
Beginning Glamour: 4.
Beginning Willpower: 2.
Beginning Banality: 3.
Grump -
Beginning Glamour: 3.
Beginning Willpower: 5.
Beginning Banality: 5.