The Escheat:
The traditions that make up the Escheat form the basic laws
of Kithain society. Believed to have originated among those wise faeries who lived closest to the Dreaming, they were recorded
after the Sundering as a way to ensure fae survival in the face of inexorable change. Passed down and enforced by the nobility,
the Escheat’s tenets are respected both by Seelie and Unseelie nobles (though each Court has variations on how it interprets
each principle). Seelie nobles and their subjects generally follow the letter of the law, while Unseelie nobles and their
minions tend to find the loopholes and work through them.
Unlike oaths (see the “Oaths” page of the Changeling
Character Creation section of this site), the authority to enforce the Escheat is not backed by Glamour. Instead, it carries
the force of law, tradition and custom. Occasionally the Dreaming works its own chimerical subtleties around the Escheat,
making certain that its rules are kept or forcing those who break it to reap the consequences of their actions.
The six basic rights of the Escheat are detailed below.
The Right of Demesne -
A lord is the king of his domain. He is the judge and jury over
all crimes, large and small. His word is law. A noble expects obedience from his vassals and respect from all others. In return,
a noble respects those lords superior to him.
Reality: Nobility has had to make concessions in the face
of modern ideas of democracy and popular rule. Most nobles rule through force, cunning, personal magnetism or custom.
The Right to Dream -
Mortals have a right to dream unhindered by our needs. The Dreaming
will die if we steal directly from the font. No one is allowed to use Glamour to manipulate the creative process. Although
you may inspire creativity in the mortal mind, it is forbidden to give direct instruction or to infuse a human with raw Glamour.
Reality: Most changelings interpret this as a prohibition
against Ravaging - the forcible ripping of Glamour from beings. Many Kithain - particularly Unseelie - ignore this
ban, seeking a quick fix or an easy way to instant power. Since this form of acquiring Glamour often permanently drains a
victim, convicted Ravagers suffer harsh punishments as a deterrent to repeating their crime. Disturbing rumours claim that
some changelings infuse mortals with Glamour, overloading the mortal souls with too much creativity and feeding from their
brilliant dreams. This practice, if it exists, also violates this portion of the Escheat.
The Right of Ignorance -
Do not
betray the Dreaming to Banality. Never reveal yourself to humanity. Not only will humanity hunt us down for our wisdom and
our power, it will overwhelm us with Banality and destroy our places of power. The more humanity knows, the more ardently
it will seek us, draining the world of Glamour and petrifying our essence with its basilisk’s gaze.
Reality: Most changelings, both Seelie and Unseelie, respect
this rule since it serves as protection against the forces of Banality. Glamour is hard enough to find, and expending it on
mortals so that they can witness the Dreaming for themselves is wasteful. Some changelings enchant select humans in order
to bring them into their freeholds as lovers or retainers, but they are careful to remove any evidence of their existence
from the minds of these mortals when they return to the mortal world.
The Right of Rescue -
All Kithain have the right to expect rescue from the foul grip
of Banality. We are in danger together and must strive together to survive. Never leave anyone behind. Kithain are required
to rescue other faeries or any creature of the Dreaming trapped by those who serve Banality.
Reality: Most changelings adhere to this principle. After
all, they might need rescuing one day. Seelie and Unseelie will forget their differences and come to each other’s aid
when one or the other fails prey to the Dauntain or some other agent of Banality. While many changelings will try to rescue
chimerical creatures such as unicorns or griffons, few risk themselves for minor chimera.
The Right of Safe Haven -
All places
of the Dreaming are sacred. Kithain cannot allow faerie places to be endangered. All those who seek refuge in such places
must be admitted. Freeholds must be kept free of both Banality and worldly violence.
Reality: Competition for the few freeholds that have survived
the Shattering makes this tenet a hard one to enforce. Rival claims to the same spot of dream-infused ground often lead to
warfare that encroaches upon its boundaries, although in most cases combat on the actual grounds of a freehold is restricted
to chimerical battle. Some lords bar their freeholds to outsider changelings for fear that unwanted visitors may waste the
Glamour inherent in their holdings. Despite the demands of hospitality and courtesy upon the domains of nobles, commoner freeholds
are often more inclined than their noble counterparts to admit changelings seeking refuge.
The Right of Life -
No Kithain
shall spill the lifeblood of another Kithain. No Kithain shall bring salt tears unto the earth. No Kithain shall take from
the Dreaming one of its own. Death is anathema.
Reality: This tenet is almost universally upheld, particularly
since the Dreaming itself seems to enforce it by inflicting Banality upon a changeling who takes another changeling’s
life. When two Kithain meet in combat, they usually wield chimerical weapons, although there are exceptions to this (such
as no lethal duels to first blood). No “real” damage is caused by such chimerical battle. The loser, if “killed”,
merely dies temporarily to the Dreaming and returns to her mortal seeming until reawakened by an infusion of Glamour.