ANIMALISM:
The Beast resides within all creatures, from lice-ridden rats to powerful kindred
elders. The Discipline of Animalism allows the vampire to develop a close, intense connection with his primordial nature.
He not only communicates empathically with the lower beasts, but also projects his own force of will upon them, directing
the animals to do his bidding. Additionally, as the vampire grows in power, he can use Animalism to control the Beast within
mortals and even other supernaturals.
A vampire who lacks this Discipline or the Skill of Animal Ken is repellent to
animals. Beasts grow distinctly agitated in the presence of such kindred, often to the point of fleeing from or attacking
the vampire. In contrast, kindred with Animalism present a soothing aspect to lower creatures - indeed, animals are often
attracted to them.
The Gangrel are especially renowned as the masters of Animalism, although the
Nosferatu, Ravnos and Tzimisce clans show a talent for the Discipline as well.
The Traits of Manipulation and Charisma are key to Animalism powers. The stronger
the vampire’s force of personality, the better able he is to influence lesser creatures.
1 dot - Feral Whispers.
This power is the basis from which all other Animalism abilities grow. The vampire
creates an empathic connection with a beast, thereby allowing him to communicate or issue simple commands. The kindred locks
eyes with the animal, transmitting his desires through sheer force of will. Although it isn’t necessary to actually
“speak” in chirps, hisses or barks, some vampires find that doing so helps strengthen the connection with the
animal. Eye contact must be maintained the entire time; if it’s broken, the kindred must look into the beast’s
eyes once again to regain contact.
Since Feral Whispers requires eye contact, animals that cannot see are not affected.
Further, the simpler the creature, the more difficult it becomes to connect with the animal’s beast. Mammals, predatory
birds and larger reptiles are relatively easy to communicate with. Insects, invertebrates and most fish (with the possible
exception of larger ones like sharks) are just too simple, their beats too weak, to connect with.
Feral Whispers provides no guarantees that an animal will want to deal with the
vampire, nor does it ensure that the animal will pursue any requests the vampire makes of it. Still, it does at least make
the creature better disposed toward the kindred. The manner in which the vampire presents his desires to the animal often
depends on the type of creature. A kindred can probably cow smaller beasts into heeding commands, but he’s better off
couching orders for large predators in terms of requests.
If the vampire successfully uses the power, the animal performs the command to
the best of its ability and intellect. Only the very brightest creatures understand truly complex directives (orders dealing
with conditional situations or requiring abstract logic). Commands that the animal does understand remain deeply implanted,
however, and may affect it for some time.
2 dots - Beckoning.
The vampire’s connection to the Beast grows strong enough that he may call
out in the voice of a specific animal - howling like wolf, cawing like a raven, etc. This call mystically summons creatures
of the chosen type. Since each type of animal has a different call, Beckoning works for only a single species at a time.
All such animals within earshot are summoned, but may choose individually whether
or not to respond. While the vampire has no control over the beasts that answer, the animals that do are favourably disposed
toward him and are at least willing to listen to the kindred’s request.
3 dots - Quell The Beast.
As the supreme predators of the natural world, kindred are highly attuned to the
bestial nature that dwells within every mortal heart. A vampire who develops this power may assert his will over a mortal
(animal or human) subject, subduing the Beast within her. This quenches all powerful, assertive emotions - hope, fury, inspiration
- within the target. The kindred must either touch his subject or stare into her eyes to channel his will effectively.
Mortals who lack the fire of their inner Beasts are quite tractable, reacting
to even stressful situations with indifference. Even the most courageous or maddened mortal becomes apathetic and listless,
while an especially sensitive individual may suffer from a phobic derangement while under the power’s influence.
Different clans evoke this power in different ways, although the effect itself
is identical. Tzimisce call it Cowing the Beast, since they force the mortal’s weaker spirit to cower in fear before
the kindred’s own inner Beast. Nosferatu refer to it as Song of Serenity, since they soothe the subject’s Beast
into a state of utter complacency, thus allowing them to feed freely. Gangrel know the power as Quell the Beast, and force
the mortal spirit into a state of fear or apathy as befits the individual vampire’s nature.
4 dots - Subsume the Spirit.
By locking his gaze with that of a beast, the vampire may psychically possess
the animal. Some older kindred believe that since animals have no soul, only spirits, the vampire can move his own soul into
the animal’s body. Most younger vampires think it is a matter of transferring one’s consciousness into the animal’s
mind. In either case, it’s agreed that the beast’s weaker spirit (or mind) is pushed aside by the kindred’s
own consciousness. The vampire’s body falls into a motionless state akin to torpor while his mind takes control of the
animal’s actions, remaining this way until the kindred’s consciousness returns.
Tzimisce seldom use this power, considering it debasing to enter the body of a
lesser creature. When they do stoop to using it, they possess only predators. Conversely, Gangrel revel in connecting to the
natural world in this fundamental way. They delight in sampling different animals’ natures.
5 dots - Drawing Out the Beast.
At this level of Animalism, the kindred has a keen understanding of the Beast
Within. Whenever this predator spirit threatens to overwhelm the vampire’s soul and send him into frenzy, he may instead
release his feral urges upon another creature. The recipient of the vampire’s Beast is instantly overcome by frenzy.
This is an unnatural frenzy, however, as the victim is channelling the kindred’s own fury. As such, the vampire’s
own behaviour, expressions and even speech patterns are evident in the subject’s savage actions.
Gangrel and Tzimisce are especially fond of losing their Beasts on others. Gangrel
do so to stir their ghouls into inspired heights of savagery during combat. Tzimisce care less for who receives their Beast
than they do for retaining their own composure.