The spirit world shares many secrets with werewolves and other shape
changers. In accordance with an ancient pact, spirits teach magical abilities called Gifts to the Garou. Gifts allow werewolves
to focus their spiritual energy to affect the Tellurian. Different tribes, auspices, and even breeds learn different Gifts.
Each group has its own secrets and its own unique spirit connections.
Gifts are divided into levels. Level One Gifts are the weakest Gifts
- those taught to raw cubs - and Level Five Gifts are the greatest secrets, taught only to those heroes who have proved themselves
time and time again. A beginning character may choose one Level One Gift from each of her breed, auspice and tribe Gift lists.
In the process of character creation, the player may use leftover freebie points to buy other Gifts. (When creating a character
of above Rank One, Gifts up to a total of that level may be chosen and purchased with freebie points. For example, a Rank
Two character could choose either 3 Level One Gifts, or 1 Level Two Gift, and then purchase further Gifts up to Level Two
with their freebie points).
As a character gains more experience, she may purchase more Gifts.
However, the character must be of a rank equivalent to the level of the Gift desired, or she cannot possess it. During play,
a werewolf may learn the Gifts of other breeds, auspices or tribes, provided she can find a spirit to teach them. However,
these Gifts have a higher cost.
Click on any of the links below for further information
regarding the specific Gifts of the breeds, auspices and tribes...
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Breed Gifts:
Many spirits teach Breed Gifts, usually in accordance with ancient pacts or as rewards for past deeds. For
instance, an ancient tale of a metis who helped a mole hide from predators. In return, the mole taught the metis how to burrow
through earth, and since that time, mole-spirits will teach metis that Gift. When a werewolf wishes to learn a Breed Gift,
she will have a relatively easy time finding a spirit to teach her.
Homid
Lupus
Metis
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Auspice Gifts:
These Gifts represent the secrets given to Gaia’s children by Luna. She bade her many servants teach
the Garou their various tricks, giving them magical skills to use in protecting Gaia.
Ragabash
Theurge
Philodox
Galliard
Ahroun
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Tribal Gifts:
These Gifts are commonly taught by a spirit in service to or associated with a tribe’s totem. Some tribes’
Gifts have remained virtually unchanged for centuries, while some tribes (such as the Glass Walkers) learn new Gifts with
each passing year.Learning a Gift from another tribe requires the Garou be on good terms with a member of that tribe (usually
a packmate) who can summon the appropriate spirit. Even then, the Garou must convince the spirit that the Gift will be put
to good use - and not used against any members of the spirit’s patron tribe.
Black Furies
Bone Gnawers
Children of Gaia
Fianna
Get of Fenris
Glass Walkers
Red Talons
Shadow Lords
Silent Striders
Silver Fangs
Uktena
Wendigo
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